![]() ![]() The Boneless, as what its name suggests, is an undead creature that’s literally just skin without the bones. If Skeletons are zombies without their flesh, then I don’t know if you’ll like the Boneless. Unlike zombies, they are smarter and hunt in packs. ![]() They are a more animalistic zombie you can use to scare your players.And as a DM, this is your opportunity to describe in horrific details about the feeling of paralysis while surrounded by growling ghouls. What makes them truly terrifying to fight against is that they have a paralyzing touch. But if they can’t find dead things to eat, they hunt in packs and create more dead things by killing them. Unlike real zombies, ghouls behave more like vultures or hyenas. And as a DM, be sure to make guttural noises to increase the feel of horror. How do you play a ghoul? You play them like the zombies in 28 Days Later: fast, feral, and brutal. It's just a good thing zombires aren't real, right? RIGHT? A Life Drain attack that can turn players into zombies if they die.Resistant to non-magical weapon attacks, necrotic and poison attacks.A medium creature with higher than average health.Their Life Drain attack can threaten a player’s life by turning him into a zombie if he dies while under its effect.They are far stronger and far more intelligent than an ordinary zombie.Pressure your players to be careful around a Wight instead of letting them think that they’re the brave adventurers they think they are. You can emphasize this hatred by the heavy use of their Life Drain ability. Be aggressive and let your players see their hatred for the living through their aggression. When you use a Wight, remember to let them behave like the zombies in I Am Legend. Have any of you seen Will Smith’s “I Am Legend”? Remember how intelligent and strong the zombies were and how they hated the light of day? Pretty much just like the Wight. If that red glow suddenly appears while we're traveling in the dark, I'd be scared. Vulnerable to bludgeoning but immune to poison. ![]()
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